We have been working on new avatar animations and customizations. In this video, you can see the new avatar, a black bugatti, the new kiosk and the Disco building.
User avatar animations
The new avatar will be one of the avatars in the game, and you can see him first walking, and then running in the game. We refined the movement animations of the avatar. There are various games with different number of movement speeds. Here is what we’ve implemented for now:
- The user avatar runs by default.
- The user can use the ‘ctrl’ key to toggle between walking and running.
- The user can hold down the ‘shift’ key to sprint.
User avatar customization UI refinement
The screens for this had been set up before. We spent some time implementing the UI for these screens. Although you can’t see them in the video at the top, we will showcase them later.
Kiosk (vehicle spawning)
We highlighted the borders of the kiosk so that a user could see from afar that this was an interactive object. While the functionality was mostly fine, there were edge cases where if the user avatar was between the camera and kiosk, the borders of the avatar model would light up as well.
Now the lights from the kiosk diffuse into the surroundings and slightly light up its surroundings.
We implemented the UI on the kiosk menu and the dynamic 3rd person to menu view camera transition. You can see this in the demo video in 0:47
Light baking test
We baked the lights in our Unity scene to analyze what the scene looks like, and what we need to work on the refine the look and feel of the scene. Here are some resulting screenshots:
The Disco building has been built but it is the first draft of any building, and it will be refined and polished with furniture and other features.
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Disclaimer: This article includes some forward-looking statements, none of which are financial advice. Always DYOR.